That Is NOT My Mom Best Strategies Ranked
Play patterns for solo kids and 4-player co-op against the mimic.
This strategies tier list ranks run plans for That Is NOT My Mom—TerrifyingTony’s Roblox night-store horror where sound feeds the mimic and your job is to finish the shopping list, survive hides, and find the real Mom. Use it with the Hide Spots Tier List, Controls, and Getting Started.
How strategies earn their rank
- Clear rate — Reliable list completion without unnecessary downs
- Risk control — How often the plan forces open-lane exposure
- Scalability — Solo grade versus 2–4 player squads with revive
- Patch resilience — Still sensible after Chapter 3 Airport space changes
- Teachability — Can a new teammate learn it in one run?
S-Tier strategies
Quiet clear (solo or duo)
Move crouched when near unknown patrols, sprint only down already-swept lanes, and pre-assign an S-tier table before every risky pickup. Quiet clear wins because it aligns with the game’s audio rules instead of fighting them. Callouts stay minimal; footsteps and cart scrapes do enough talking. Duo variant: one player watches a cross-aisle while the other interacts.
Co-op split with revive anchor
In three- or four-player lobbies, split into two lanes but keep one revive anchor near a central S-tier hide instead of everyone yoinking far objectives. Split farming speeds the list; the anchor prevents total wipes when the mimic punishes a noisy grab. Agree the anchor in lobby using tips from the Players Hub.
A-Tier strategies
Bait-and-hide
One player briefly makes controlled noise (short sprint or intentional interact), then dives under a prepared table while teammates advance on the opposite side. A-tier when the bait player has proven hide discipline; C-tier when bait panics in a cross-aisle. Never bait near glass corridors or Airport panoramic windows.
Checkpoint sweep
Clear the map in labeled zones (produce → center aisles → freezers → checkout; or Airport check-in → seating → gate). Sweeping prevents backtracking through hot patrols. Slightly slower than opportunistic routing, but hugely stable for learners.
Buddy revive chain
Pre-order who picks up whom, approach downs from cover, and only free-run if the mimic is confirmed elsewhere. Elevates average squads into consistent clears. Requires mic or clean text macros.
B-Tier strategies
Rush the list
Sprint objectives early to shrink the timer of danger. Works on easy patrol RNG; fails hard when the mimic is already alert. Use as a finisher after a quiet mid-game, not as your opener every match.
Soft decoy (object noise only)
Trigger a distant interactable, then relocate. Weaker than player-bait because AI responses vary by patch—recheck Updates if decoys stop pulling. Still useful to test aggro safely.
Lone wolf perfectionism in full squads
Ignoring teammates to “play optimally” wastes revive potential and causes stacked hides. B-tier only if your squad already agreed on silent solo lanes.
C-Tier strategies
Constant sprint culture
Everyone runs everywhere “to save time.” You donate audio to the mimic and convert S-tier tables into emergency only. Break the habit with Controls crouch practice.
Stack all four on one objective
Finishes one item fast, paints a loud bullseye, and blocks exits. Split per S-tier co-op guidance instead.
Emote taunt loops
Funny clips, bad survival. Save celebration for post-run lobby.
D-Tier strategies
Executor crutches
ESP, speed, infinite stamina, and auto-loot shortcuts listed as temptations on the Scripts Hub are D-tier for account health and learning. They also break, then leave you with zero real skill when Anti-Cheat or a chapter patch lands.
Ignoring Mom verification
Racing any adult NPC without confirming real Mom cues throws wins. Slow down at the finale; the fantasy of the game is the fake.
Grief hides (blocking teammates under props)
Intentionally trapping friends is how groups dissolve. Read Players for partner norms.
Solo versus co-op quick picks
| Goal | Solo pick | Squad pick |
|---|---|---|
| Highest consistency | Quiet clear | Split + revive anchor |
| Faster clears | Checkpoint sweep → late rush | Bait-and-hide with disciplined bait |
| Learning chapter 3 | Checkpoint sweep in Airport zones | Buddy revive chain |
Putting it together in one run
- Lobby: choose Quiet clear or Split+anchor; name two hide props.
- Early: quiet clear first two list items; no bait yet.
- Mid: if patrol is predictable, optional bait-and-hide once.
- Late: controlled rush only if remaining items sit in swept zones.
- Finale: verify Mom; no emotes until credits.
Return to the Tier List Hub for criteria, watch Chapter 3 for layout shifts, and ignore fake Codes pressure—none confirmed yet, and gifts will not replace a clean plan.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best solo strategy?
Quiet clear with pre-picked S-tier tables is the most consistent solo plan for new and mid-level players.
What should a four-player squad do differently?
Split lanes but keep a revive anchor near central cover instead of sending everyone to far objectives alone.
Is rushing ever good?
As a late-game finisher after zones are swept—rarely as your opening plan.
Does bait-and-hide still work in Airport?
Yes if bait ends under strong seating/table analogs and teammates push the opposite concourse—not through glass sightlines.