That Is NOT My Mom Controls & Inputs
Movement, stealth, interact, and revive reference when the mimic is hunting.
This controls guide for That Is NOT My Mom lists the inputs that matter when a sound-reactive mimic patrols TerrifyingTony’s night store—and the Chapter 3 Airport spaces that followed. Roblox experiences inherit the platform’s defaults; always double-check Esc → Settings → Keyboard & Mouse / Touch if you remapped keys. Use this sheet with Getting Started and the Hide Spots Tier List.
Design goals of the control scheme
You need four reliable verbs under stress:
- Move quietly — prefer walk/crouch near unknown patrols.
- Break LOS — get under tables/benches fast.
- Interact — grab list items without fat-fingering jump.
- Revive — help a downed teammate without open-lane hero sprints.
If any verb feels sluggish, fix binds in a quiet lobby before you queue ranked-feeling public runs.
PC defaults (typical Roblox layout)
| Action | Common default | Stealth note |
|---|---|---|
| Move | WASD | Short taps > long strafe scrapes near shelves |
| Camera | Mouse | Keep FOV comfortable so aisle ends stay readable |
| Jump | Space | Avoid jump-spam; landing noise + height peek can reveal you |
| Sprint | Shift (often) | Burst only down swept lanes; sprint culture is C-tier strategy |
| Crouch / toggle crouch | Ctrl or C (varies) | Enter crouch before diving under props |
| Interact / pickup | E | Face the prompt; spam-clicking can scrape louder loops |
| Unequip / cancel | 1–9 / Backspace | Clear held props that block crawl clearance |
| Roblox menu | Esc | Remap here; do not open mid-chase unless paused safely |
Exact crouch binding differs by account settings and device. Open Settings once, look at the Crouch row, and commit it to muscle memory. Many wipe clips are just “I hit jump instead of crouch.”
Mobile / touch notes
- Dynamic joystick — pull gently for walk; full deflection often sprints. Practice half-pulls in lobby.
- Jump button — keep thumbs disciplined; accidental jumps in Airport seating rows silhouette you against glass.
- Interact button — appears contextually; plant your avatar squarely on the prompt before tapping.
- Crouch control — may live in the extra buttons cluster or require enabling in settings. Turn it on before Chapter 3 public runs.
- Camera drag — use short drags to check behind without spinning like a beacon.
- UI scale — increase so Interact is not missed under panic.
If your phone overheats and frame-paces, lower graphics slightly; input latency gets people caught more than soft shadows help.
Stealth sequence (bind order)
Train this 4-beat until it is boring:
- Hear / spot pressure → stop sprint.
- Crouch → confirm avatar height drops.
- Move to S-tier prop → table or Airport bench with knee gap.
- Hold still → only then micro-adjust if the mimic passes.
Exiting: leave opposite your entry when possible, still crouched until the lane is clear. Details ranked on Hide Spots.
Interact & shopping list discipline
- Pre-aim camera at the item, crouch if the tile is hot, then press Interact once.
- If the pickup animation scrapes, be ready to dive—do not admire the item in the open.
- Do not stand inside the interact volume as a “hide”; you block teammates and stay visible.
Co-op revive inputs
When a friend is down:
- Call the landmark (Players Hub etiquette).
- Approach from cover using walk/crouch.
- Hit Interact on the revive prompt; hold if the experience requires a channel.
- After success, both players relocate to separate covers—do not celebrate stacked under one table.
If Interact fails, you may be too far, on a slope, or blocked by another avatar. Reposition rather than spinning the camera.
Accessibility & quality-of-life
- Shift Lock / camera modes — some players aim better with lock while strafing aisles; others hate it for under-table cams. Test both.
- Invert Y / sensitivity — lower sensitivity reduces over-flick into shelves.
- Headphones — not a keybind, but essential; the mimic fantasy is audio-first.
- Push-to-talk — keep voice from clipping into living-room noise that distracts you, even if it does not feed the in-game AI.
Common control mistakes
- Sprinting to every list item (Strategies ranks this poorly).
- Jumping onto tables instead of crouching under them.
- Opening the Roblox menu mid-aggro and freezing in place.
- Mobile full-tilt joystick forever.
- Remapping crouch to a hard-to-reach key “temporarily” and forgetting.
After patches
Chapter drops and hotfixes can add prompts (new interactables, tutorial blockers). When something “stops working,” verify on this page’s parent Tools Hub, recheck Settings, then skim Updates. Do not download executors that promise “better controls”—see Scripts Hub.
Quick practice drill (3 minutes)
- Lobby: crouch on/off twenty times.
- Walk a lane with half-joystick or soft WASD; no sprint.
- Approach a table: crouch → under → count to five → exit opposite.
- Tap Interact on a harmless lobby button if present; practice single presses.
- Queue a quiet clear run.
Master binds, then spend attention on Mom verification and sound—not on which key saves your life.
Frequently Asked Questions
Quick answers to the most common questions.
What is the most important bind to learn first?
Crouch—plus knowing exactly which key or mobile button triggers it on your device before you enter a hot aisle.
Does That Is NOT My Mom use unique non-Roblox keys?
It builds on standard Roblox movement and interact patterns. Always confirm crouch and interact in your Settings after remaps or patches.
How do I revive on mobile?
Move into the downed teammate’s prompt range and tap Interact; approach from cover first so you are not sprinting in the open.
Should I use sprint often?
Only in already-swept lanes or true emergencies. Quiet clear strategies prefer walk and crouch near unknown patrols.
My interact key does nothing—broken game?
Check distance, camera facing, whether another UI is focused, and whether a patch moved the prompt. Rejoin after updates before assuming a hard bug.